Game based learning is
a powerful instructional strategy that leverages student familiarity with and
enthusiasm for games and combines it with proven instructional strategies.
The prime benefit of
game based learning is in motivating students to engage with challenging
learning tasks. The mechanism has not been fully researched but it is likely
rooted in the fact that play is an innate drive for humans. Games have been
present in every human culture throughout history. In fact, it is arguable that
it is built into our biology with evidence of play in other mammals. Student
interest in games can be maximized by understanding the interplay between games
and motivation.
Daniel Pink’s thinking
about motivation, based on the research of Deci and Ryan, says that once a
person's basic physical needs are met, people are motivated by the need for
autonomy, mastery, and meaning. Game based learning is a powerful way to
incorporate these needs into instruction.
The best games provide
players meaningful choices that determine their success. The game Chutes and
Ladders for example quickly becomes tedious because success relies solely on
the randomness of a die roll. The game Risk on the other hand has die rolling
at the root of its mechanics but players make decisions on where to move their
pieces weighed against the likelihood of success based on die rolling. Likewise,
instruction that insist on compliance with a set method or strategy do not
appeal to the human need for autonomy. An instructional game that allows for
students exploring multiple strategies for reaching an understanding of what
works and also what does not work through their own strategies rooted in their
own understandings and skills is powerful. While this idea is incorporated into
many instructional strategies, a game based approach builds in an implicit mechanism
for this and can give students freedom to explore at their own differentiation,
instead of a teacher attempting to plan for every differentiation.
The best games give
players multiple paths towards mastery. The classic Super Mario Bros. video
game highlights how games can start with easy levels that allow players mastery
of the basic skills of the game. Boss battles at the end of each level check
for mastery of those skills before allowing a player to move on to more
challenging learning. Getting an answer right or wrong is stressful situation
for students. While winning and losing a game is a normal outcome, particularly
if students are given permission to play again until they master the game. A
well-crafted game based experience gives students opportunities to explore
their thinking on a subject and work through the various outcomes until they
discover a viable path that is also tied to understanding a standard or
learning target.
The best games allow players to choose meaningful roles. In many digital or pen and paper role playing games, players decide their own part to play in the game. This allows players to develop strategies around the strengths and weaknesses of the role they play. Perhaps the greatest meaning is allowing students to experiment with new roles. James Paul Gee, the godfather of game based learning, speaks about the Identity principle in his thinking on game based learning. This is the idea that games are good at allowing players to explore the taking on of roles that they do not normally have access to. Games allow players to explore the identity of being an explorer or a warrior. A well-crafted game based learning experiences can give students a safe and accessible way to explore the identity of being a mathematician or a writer, a scientist or a leader. The narrative theme of a game can offer this connection to students as well. A game based system can be customized to various narrative themes to fit student interests or paired with a unit of study in a similar fashion.
Submitted by:
Damond Crump
Instructional Facilitator
Tacoma Public Schools
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